Resin Miniatures for Tabletop Wargaming: A Buyer's Guide
July 22, 2026 · CastForge
Why Hobbyists Choose Resin Miniatures — and How to Pick the Right Ones
If you've spent any time around tabletop gaming, you've probably noticed that some players field armies of grey plastic sprues straight from a box, while others bring to the table something that stops the game for a moment — figures with crisp jaw lines, clothing that actually folds under gravity, faces that look like they've seen things. That difference, more often than not, comes down to material and the sculptor's ambition. This guide walks through why resin miniatures have become the first choice for serious hobbyists, what the main categories cover, how scale works in practice, and what to actually look at when you're judging whether a sculpt is worth your time.
Why Resin in the First Place?
Resin is a casting medium that picks up far more surface detail than injection-moulded plastic. When a sculptor finishes a master — whether carved by hand or printed on a high-resolution resin printer — the liquid resin poured into the mould captures things that plastic simply can't: individual chain links, the texture of hammered armour, hair that moves, fabric that bunches at the elbow. The trade-off is that resin is more brittle and requires a little more care during assembly, but for most hobbyists that's a minor inconvenience against the payoff in painting results.
Unpainted grey resin is the standard starting point for collectors and painters. Grey is the preferred primer colour for most miniature painters because it sits neutrally between black and white, letting you push shadows darker or highlights lighter without fighting the base. Buying unpainted gives you complete control of the final palette — no stripping someone else's choices off delicate surface detail first.
The Main Categories of Resin Miniatures
Infantry
Infantry figures are the workhorses of any collection. These are the rank-and-file soldiers, militia, levies, and warriors who make up the bulk of most tabletop forces. Good infantry sculpts reward painters with small rewards everywhere: boot buckles, belt pouches, the slight forward lean of someone mid-march. When you're painting twenty or thirty of the same figure, surface variety across the sculpts in a set matters a great deal — well-designed infantry packs give you enough pose and equipment variation that a finished unit looks like a group of individuals rather than copies.
Historically themed infantry — legions, medieval foot soldiers, pike formations — are a particularly rich area for resin. The detail on period equipment, from lorica segmentata to chainmail coifs, is the kind of thing that separates a resin kit from its plastic counterpart. You can explore military and historical infantry collections here.
Heroes and Characters
Character figures — champions, commanders, wizards, assassins — are typically single-piece or low-part-count sculpts that act as centrepieces. These are often what hobbyists spend the most time on: glazing a cloak over many thin layers, blending non-metallic-metal finishes on a sword, picking out tiny gemstones. Because they're painted to a higher standard and displayed prominently, the quality of the original sculpt is especially legible here. A weak hero sculpt will fight you at every step; a good one will have clear planes, logical anatomy, and focal points the eye naturally moves between.
Knights, paladins, and warrior elites occupy a particular niche that crosses historical and fantasy aesthetics — armour that's plausible but heightened, weapons that are functional but grand. Warriors and knights figures are a strong starting point if that register appeals to you.
Monsters and Creatures
Monster sculpts are where resin's detail capture becomes almost theatrical. Scales that actually interlock, musculature under hide, asymmetric faces with individual teeth — these are things that need a medium that can hold very fine positive and negative detail at the same time. For tabletop use, monsters serve as boss encounters, summoned creatures, or centrepiece models in larger forces. For painters, they're an opportunity to practice large-scale blending and texture work on a surface that gives them something to work with.
Vehicles and War Machines
Resin is the dominant material for larger vehicles and siege equipment in the miniature world. The reason is partly practical: large plastic injections require expensive tooling, whereas resin kits can be produced in smaller runs and with finer panel-line detail. Historical siege engines, carts, war wagons, and fantastical contraptions all translate well into resin. Assembly complexity increases here — multi-part vehicles with separate wheels, armour plates, or crew figures need a bit more patience — but the results are the kind of models that anchor a display or a game board.
Terrain and Scenery
Terrain often gets less attention than figures, but it completes the visual world that miniatures inhabit. Resin terrain — ruined walls, market stalls, barricades, archways, standing stones — has the same detail advantage over foam or plastic that figures do. Painting terrain also teaches skills that transfer to figures: drybrushing for stone texture, washes for mud and grime, selective OSL effects for forges or lanterns. A well-painted board elevates every figure on it.
Scale and Compatibility
Most resin miniatures in this hobby are described as 28mm or 32mm scale. These numbers refer to the height of a notional average human figure, measured from the base of the foot to eye level — not to the top of the head or helmet. In practice the two scales overlap significantly, and figures from both will sit comfortably together on most tabletops.
| Scale Label | Approximate Figure Height | Practical Notes |
|---|---|---|
| 28mm | 28–30mm foot-to-eye | The historical standard; some manufacturers run slightly "heroic" proportions |
| 32mm | 32–34mm foot-to-eye | Increasingly common; slightly larger hands and heads aid painting detail |
The honest answer about scale compatibility is that it depends less on the number and more on the proportions chosen by the sculptor. "Heroic" scale — slightly larger heads, hands, and feet to make details pop on a small model — is common at both 28mm and 32mm. If you're mixing manufacturers or ranges, buy a test figure before committing to a whole unit. A 2–3mm height difference is often imperceptible once figures are on bases; a difference in proportion style (a very slender realistic figure next to a heroic one) can look odd regardless of stated scale.
How to Judge Sculpt Quality Before You Buy
With resin miniatures, the sculpt is permanent — you can repaint, rebase, and convert, but you can't add detail that isn't there. Here's what to look at in product photographs:
- Edge definition. Look at raised edges — pauldrons, sword edges, belt fittings. Sharp, clean edges indicate both a quality master sculpt and a well-maintained mould. Soft or rounded edges are often the first sign of age in a mould or compromise in the original.
- Fabric folds. Cloth should fold in response to gravity and movement. Folds that radiate mechanically from a single point, or that look like wrinkled paper rather than gathered fabric, suggest a less experienced sculptor or a simplified master.
- Anatomy under armour. Even when a figure is fully armoured, good sculptors model the body underneath and let the armour sit on it. Poor sculpts have armour that appears to float or that ignores the body shape it should conform to.
- Facial clarity. At 28–32mm scale, faces are very small. A quality sculpt will still have distinguishable brow, cheekbone, nose bridge, and lip lines — not because you'll see them in a photograph, but because they create the shadow patterns that make a painted face read as a face across the table.
- Base quality indicators. Resin pours are only as good as the mould maintenance. Miscast areas, visible mould lines running through fine detail, and air-bubble pitting in recessed areas are signs of production issues rather than sculpt issues — but they tell you about the producer's quality control.
Getting Started
If you're new to resin miniatures, the practical advice is to start with a single figure rather than a full unit. Choose something with a clear visual appeal to you — a subject matter you're genuinely interested in painting — because that interest carries you through the slower stages of the hobby. Wash the figure in warm soapy water before priming (resin carries a release agent from the mould that prevents paint adhesion), let it dry completely, prime in grey from about 30cm distance in light coats, and you're ready to paint.
The catalogue is organised to make browsing by theme straightforward. Historical and period military figures are collected here, and if the armoured warrior end of the spectrum is what draws you, the warriors and knights range is a good place to spend some time. Buy one figure, paint it badly, learn something, paint the next one better. That's the whole arc.